For example, I edited some of the kitchen tiles and I think they can be useful as cabinets/counters in a laboratory setting. That being said, I will leave this open as there may be pieces that others can link you to that may work. Other than that is there anything else that looks off about them? I think I also fixed the window, I think the shape gives it a lot of character and I'd rather not lose it. Hi there This section is for small request 1-2 sprites or tiles, not whole tilesets. This may be not the best method, but I think the results are not so bad. This guide can be useless, because I dont know if we will can use 32x32 tilesets in MV with a plugin, but in anycase, this may help if you plan to use only 48x48 tiles. Searching on google, all I find is for VX Ace. zip, I point out which these are and which were made entirely by me - Free to use in your Noncommercial games. Hello Im looking for hospital tilesets for MV. There are some tiles from the pack that were taken as such from the original RTP (you should own VX Ace in order for you to use them). RPG Maker VX Ace - Sci-Fi and Modern Tileset - Interior This content requires the base application RPG Maker VX Ace on Steam in order to run. I added some shadows to the plants, I'll have to tone down the outline later. This is a simple guide, and my favorite method to resize tiles and tilesets from 32x32 to 48x48. All packs are based and organized as the default tilesets the software comes with. If anyone knows of something, please let me know Thanks. The charsets Im looking are light source chars, such as lightbulbs, lanters, chandeliers, wall lights. Does that sort of thing bug anyone else? I tried to fix the shadows and the door's perspective, if that's enough to make it work I'd prefer that otherwise I'll just have to deal with the poor guy hitting his head every time he enters a house. The tilesets Im looking for include modern building themed, including hospital, school, buildings, outside (town-like preferrably), if theyre VX Ace-like style, it would be better. If I put it below, the character will go through it as he enters the house, something that will bug me every time I see it. If I put it above the door height it'll start to compete for attention with the roof and I'll have to redraw the windows and use more tiles. Faites un clic-droit sur limage et utilisez la commande 'Enregistrer limage sous.' pour télétileger les images sur votre disque dur.Total des ressources: 72. I'm not sure what to do with the door frame. I didn't want to put a character into the preview because I'm not ready to work on him yet, but I'll put him in this time for scale. Unfortunately I can't make the house shorter, it'd break the tiling and doesn't work with the character height. Oh, good edit, PypeBros! Making the foundation blue is a good idea.
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